A protoplanetary disk is, in my opinion, a stupid word that means something very sweet ... it just means a solar system in its infancy, when it's still a baby, still developing. But instead of just calling it a "baby solar system" or, to be more regal, an "infant solar system", they had to christen… Continue reading My protoplanetary disk in Blender3D
Tag: scicomm
Scicomm made polished, part 3
I finished a new animated Twitter thread for work. This one is on planet collisions. Woah! You can see it here. It's nine tweets in all. I wrote about getting feedback on my animated Twitter threads earlier. I was sad because I was told about how bad and unpolished my work was. Well, after all… Continue reading Scicomm made polished, part 3
Scicomm tips: making maps
I had to make a map of Brazil -- of a specific province in Brazil called Paraná. The map was for this story, that I also wrote. The map is the second image. I know it looks small and insignificant, but my, that map took me a long time to make. It first takes a… Continue reading Scicomm tips: making maps
Texture vs Point in Blender materials
I discovered a new, tiny detail in Blender3D. It's a tiny thing that made a big difference. I was trying to make etches onto a cube with an image -- like engrave the image in. I wanted it to look like this: See, nice and clear! However, it was just looking like this: Much less… Continue reading Texture vs Point in Blender materials
Scicomm made polished, part 2
I was bemoaning the apparent lack of polish in my science animations and not quite understanding all the criticisms, but now it's a few days later, and something has dawned on me. I remember now reading people's blogs, and them saying all all their photos are put through pre-sets in Lightroom. Meaning every photo gets… Continue reading Scicomm made polished, part 2
How to make scicomm look polished
They say you should be open to feedback, and of course, of course, yes, yes. But ugh, I so hate being told that something I've done isn't "polished". I hate hate hate that. So I met with a designer yesterday, and I showed her this latest Twitter thread I made for work. And yes, after… Continue reading How to make scicomm look polished
Honest feedback from kids
When I make animations with kids, part of the point is that other kids will want to watch the stories and learn something about the environment and about science on the way. Well, after I had finished "When Anders, Dilsa, and Reza were mean: a bird story" with the kids at a local summer camp,… Continue reading Honest feedback from kids
Scicomm on Halloween
I made this short little video for work way back, just in time for Halloween: Here's a very special witch's brew to enjoy this Halloween ... the brew that brought us life. #HappyHalloween from CLEVER Planets@RiceEarthSci @RiceUniversity @RiceSpace @RicePhysAstro pic.twitter.com/fW6LwJk7YF — CLEVER Planets (@CLEVER_Planets) October 31, 2019 I spent the week leading up to Halloween… Continue reading Scicomm on Halloween
The best science artists (according to the European Space Agency)
I am making this list based on certain online sleuthings I made a few months ago. There was an art competition announced ... and it was an art competition that specifically had to do with satellites and climate change. Those were two topics heavily featured in my PhD dissertation, so I thought, why not enter?… Continue reading The best science artists (according to the European Space Agency)
A very girly science feed
I am working as a science communicator, like at a real job, can you believe it? Well, I like shiny things, a la Taylor Swift, and I like pretty colors, and softness, and sparkles and flowers and things like that. So my plan is to use my new position to populate the online presence and… Continue reading A very girly science feed