I love angel chimes. They are so gorgeous. I have one at home, it has 3 trumpeting angels and a star on the top. So, I've been creating a 3D version in Blender. I'm using the clearest angel-chime photo I could find online to help get it all right. I can't wait to finish it,… Continue reading Angel chimes in Blender3D
Tag: Blender3D
Trumpeting angels in Blender
I was on a long train ride recently, and I traced out this trumpeting angel in Blender: Trumpeting angel in Blender I love these angels! I recently found out you can see statues of some of them in Philadelphia, along the Schuylkill River. If you are in the area, I would definitely go check them… Continue reading Trumpeting angels in Blender
A firework in Blender
I'm learning how to make a firework in Blender: Firework in Blender Isn't it beautiful? I used this Blender firework tutorial. I've learned how to make other sparkly stuff the last while: A comet, or a shower of gold Glowing particles A ball of glitter
How I got two science communication jobs
I have seen on Twitter the heart-ache for people in science communication who can't find full-time jobs with benefits. Well, I found two of them. So let me tell you how I did that. First, how did I search for job openings? I'm not very good at that, but one thing I did was to… Continue reading How I got two science communication jobs
My 2019 AGU talks
AGU is a conference held in December each year, about a week before Christmas. AGU stands for American Geophysical Union. It's more interesting than it sounds, promise! Usually it's held in San Francisco. I've been a couple of time. This past December, I had three talks at AGU. Two were invited. I felt very special.… Continue reading My 2019 AGU talks
Scicomm made polished, part 3
I finished a new animated Twitter thread for work. This one is on planet collisions. Woah! You can see it here. It's nine tweets in all. I wrote about getting feedback on my animated Twitter threads earlier. I was sad because I was told about how bad and unpolished my work was. Well, after all… Continue reading Scicomm made polished, part 3
Texture vs Point in Blender materials
I discovered a new, tiny detail in Blender3D. It's a tiny thing that made a big difference. I was trying to make etches onto a cube with an image -- like engrave the image in. I wanted it to look like this: See, nice and clear! However, it was just looking like this: Much less… Continue reading Texture vs Point in Blender materials
Scicomm made polished, part 2
I was bemoaning the apparent lack of polish in my science animations and not quite understanding all the criticisms, but now it's a few days later, and something has dawned on me. I remember now reading people's blogs, and them saying all all their photos are put through pre-sets in Lightroom. Meaning every photo gets… Continue reading Scicomm made polished, part 2
Explosions in blender
I need to make an explosion in Blender for work. First I used this tutorial, which was only 7 minutes long, and I followed it easily and got the result. But then I decided it looked too cartoonish, so I went for this tutorial, which was 14 minutes long. So still quite short, and for… Continue reading Explosions in blender
Honest feedback from kids
When I make animations with kids, part of the point is that other kids will want to watch the stories and learn something about the environment and about science on the way. Well, after I had finished "When Anders, Dilsa, and Reza were mean: a bird story" with the kids at a local summer camp,… Continue reading Honest feedback from kids