AGU is a conference held in December each year, about a week before Christmas. AGU stands for American Geophysical Union. It's more interesting than it sounds, promise! Usually it's held in San Francisco. I've been a couple of time. This past December, I had three talks at AGU. Two were invited. I felt very special.… Continue reading My 2019 AGU talks
Tag: Blender3D
Scicomm made polished, part 3
I finished a new animated Twitter thread for work. This one is on planet collisions. Woah! You can see it here. It's nine tweets in all. I wrote about getting feedback on my animated Twitter threads earlier. I was sad because I was told about how bad and unpolished my work was. Well, after all… Continue reading Scicomm made polished, part 3
Texture vs Point in Blender materials
I discovered a new, tiny detail in Blender3D. It's a tiny thing that made a big difference. I was trying to make etches onto a cube with an image -- like engrave the image in. I wanted it to look like this: See, nice and clear! However, it was just looking like this: Much less… Continue reading Texture vs Point in Blender materials
Scicomm made polished, part 2
I was bemoaning the apparent lack of polish in my science animations and not quite understanding all the criticisms, but now it's a few days later, and something has dawned on me. I remember now reading people's blogs, and them saying all all their photos are put through pre-sets in Lightroom. Meaning every photo gets… Continue reading Scicomm made polished, part 2
Explosions in blender
I need to make an explosion in Blender for work. First I used this tutorial, which was only 7 minutes long, and I followed it easily and got the result. But then I decided it looked too cartoonish, so I went for this tutorial, which was 14 minutes long. So still quite short, and for… Continue reading Explosions in blender
Honest feedback from kids
When I make animations with kids, part of the point is that other kids will want to watch the stories and learn something about the environment and about science on the way. Well, after I had finished "When Anders, Dilsa, and Reza were mean: a bird story" with the kids at a local summer camp,… Continue reading Honest feedback from kids
Scicomm on Halloween
I made this short little video for work way back, just in time for Halloween: Here's a very special witch's brew to enjoy this Halloween ... the brew that brought us life. #HappyHalloween from CLEVER Planets@RiceEarthSci @RiceUniversity @RiceSpace @RicePhysAstro pic.twitter.com/fW6LwJk7YF — CLEVER Planets (@CLEVER_Planets) October 31, 2019 I spent the week leading up to Halloween… Continue reading Scicomm on Halloween
A very girly science feed
I am working as a science communicator, like at a real job, can you believe it? Well, I like shiny things, a la Taylor Swift, and I like pretty colors, and softness, and sparkles and flowers and things like that. So my plan is to use my new position to populate the online presence and… Continue reading A very girly science feed
Something new in the Blender tutorials
It's rare enough to find a Blender tutorial made by a woman. I won't complain too much, because essentially all the men making tutorials are sharing their knowledge for free -- aside from some ads -- but when there's no women making tutorials, it gives you a sense that you don't really own the field… Continue reading Something new in the Blender tutorials
My best tips for your Fulbright-National Geographic Application!
My Application I applied two years ago and my application didn’t move on to the semi-finals. As a favor to you just starting your application, let’s go through mine to see where you can do better. My application Here's the summary of my proposal: "I will undertake a series of animated film projects at schools… Continue reading My best tips for your Fulbright-National Geographic Application!