I took time off after my PhD, and here's my thoughts on the matter: 1. I was very tired after my PhD concluded. I really wanted to rest. And this felt like a more important consideration than needing to find a job right away for the sake of being able to have a ready, assured… Continue reading Should you take time off after your PhD?
Tag: animations
My 2019 AGU talks
AGU is a conference held in December each year, about a week before Christmas. AGU stands for American Geophysical Union. It's more interesting than it sounds, promise! Usually it's held in San Francisco. I've been a couple of time. This past December, I had three talks at AGU. Two were invited. I felt very special.… Continue reading My 2019 AGU talks
My protoplanetary disk in Blender3D
A protoplanetary disk is, in my opinion, a stupid word that means something very sweet ... it just means a solar system in its infancy, when it's still a baby, still developing. But instead of just calling it a "baby solar system" or, to be more regal, an "infant solar system", they had to christen… Continue reading My protoplanetary disk in Blender3D
Scicomm made polished, part 3
I finished a new animated Twitter thread for work. This one is on planet collisions. Woah! You can see it here. It's nine tweets in all. I wrote about getting feedback on my animated Twitter threads earlier. I was sad because I was told about how bad and unpolished my work was. Well, after all… Continue reading Scicomm made polished, part 3
Construct3D: Making animations with real-life puppets
I saw a really cool talk the other day. It was the keynote on the opening night of the Construct3D conference. The speaker was Brian McLean from a movie company called Laika. They are in Portland, Oregon. Now, I'd never heard of that company before, but they've won some Oscars, and been nominated for more.… Continue reading Construct3D: Making animations with real-life puppets
Scicomm made polished, part 2
I was bemoaning the apparent lack of polish in my science animations and not quite understanding all the criticisms, but now it's a few days later, and something has dawned on me. I remember now reading people's blogs, and them saying all all their photos are put through pre-sets in Lightroom. Meaning every photo gets… Continue reading Scicomm made polished, part 2
Scicomm on Halloween
I made this short little video for work way back, just in time for Halloween: Here's a very special witch's brew to enjoy this Halloween ... the brew that brought us life. #HappyHalloween from CLEVER Planets@RiceEarthSci @RiceUniversity @RiceSpace @RicePhysAstro pic.twitter.com/fW6LwJk7YF — CLEVER Planets (@CLEVER_Planets) October 31, 2019 I spent the week leading up to Halloween… Continue reading Scicomm on Halloween
The YouTube sleeper
I think a "sleeper" is a movie that no one thinks is going to do that well, and then it takes over the box office. My YouTube videos are like that, if you chop off the "takes over" part. My videos are like David and Goliath, but David loses. Any case, I think people are… Continue reading The YouTube sleeper
Bad audio, all the time
I usually use my trusty laptop to record kids' voices for animations. It usually works out really well, and picks up the kids' voices even when they're speaking softly. But I ran into a problem this time around at the summer camp. There was a super annoying buzzing sound in the hall where I started… Continue reading Bad audio, all the time
Animations of geology
In the last few weeks, I made one of the coolest things I ever made in Blender: these planetary marbles rolling towards each other while swirling inside: planetary marbles in #blender3d #b3d #planetaryScience #evolvingEarth pic.twitter.com/CzKp2Fi7wz — Lila Gardiner (@lilagardiner) June 9, 2019 And before that, I made a volcano and a glacier. I've been blendering… Continue reading Animations of geology