A follow-up to: My best tips for your AAAS Mass Media Fellowship application. If you got it, congratulations! If you didn't, you know what? Screw everything. Life sucks. I've definitely been in the same boat with other fellowships. But any case! Here's my top ten list of things you should know as you prepare for… Continue reading So you got a AAAS fellowship. What’s next?
Author: mh
Scicomm tips: making maps
I had to make a map of Brazil -- of a specific province in Brazil called Paraná. The map was for this story, that I also wrote. The map is the second image. I know it looks small and insignificant, but my, that map took me a long time to make. It first takes a… Continue reading Scicomm tips: making maps
Walking Brays Bayou in Houston
I've wanted to walk along one of the canals in Houston to get to an event. The canals here are called "bayous." Whatever floats your boat. This was the route I approximately wanted to take: starting from around the Museum of Fine Arts, and ending up at the University of Houston stadium. Hey, you know… Continue reading Walking Brays Bayou in Houston
Construct3D: Mars ice house
One more memorable talk from Construct3D: a lady gave a keynote about the houses she and her team is building to put on Mars. Her name is Melodie Yashar. It was nice that one of the keynotes was given by a woman. Any case, they are 3D-printing houses to one day have on Mars. It… Continue reading Construct3D: Mars ice house
Construct3D: Sculptures in virtual reality
I saw a talk by a man who makes real sculptures -- but he doesn't even make it with his hands! He makes it with his head. He puts on virtual reality goggles -- or some sort of headgear -- and then he sculptures a virtual sculpture! In the talk I saw, he made a… Continue reading Construct3D: Sculptures in virtual reality
Construct3D: Making animations with real-life puppets
I saw a really cool talk the other day. It was the keynote on the opening night of the Construct3D conference. The speaker was Brian McLean from a movie company called Laika. They are in Portland, Oregon. Now, I'd never heard of that company before, but they've won some Oscars, and been nominated for more.… Continue reading Construct3D: Making animations with real-life puppets
My poster at Construct3D
There's a "makerspace" conference that's been around for 3 years now. It started first back in 2017. This year, it was held at Rice, and I got to go to it. I presented a poster at it. It's called Construct3D. The Makerspace is where you have cool things like laser cutters and 3D printers and… Continue reading My poster at Construct3D
Texture vs Point in Blender materials
I discovered a new, tiny detail in Blender3D. It's a tiny thing that made a big difference. I was trying to make etches onto a cube with an image -- like engrave the image in. I wanted it to look like this: See, nice and clear! However, it was just looking like this: Much less… Continue reading Texture vs Point in Blender materials
Scicomm made polished, part 2
I was bemoaning the apparent lack of polish in my science animations and not quite understanding all the criticisms, but now it's a few days later, and something has dawned on me. I remember now reading people's blogs, and them saying all all their photos are put through pre-sets in Lightroom. Meaning every photo gets… Continue reading Scicomm made polished, part 2
How to make scicomm look polished
They say you should be open to feedback, and of course, of course, yes, yes. But ugh, I so hate being told that something I've done isn't "polished". I hate hate hate that. So I met with a designer yesterday, and I showed her this latest Twitter thread I made for work. And yes, after… Continue reading How to make scicomm look polished